Creating new loyalty program benefit
Problem
As a part of a company-wide goal to drive more value for our customers, senior management tasked my product team with adding a new benefit to our loyalty program. In early tests we saw that the benefit was perceived positively by property hosts (partners) but not by guests.
I took on responsibility for delivering a benefit that would resonate with both hosts and guests. This meant that I owned the end to end iterative UX process and needed to consistently coordinate with a wide range of stakeholders and navigate technical product limitations and architectural complexities.
Note: The new benefit has not launched yet so, out of an abundance of caution, I have redacted some information. In the ‘role’ and ‘outcome’ sections below, I will focus less on the final words I chose and more on my UX process.
This is the process I followed to design the new benefit. The purple bubbles indicate actions I initiated and/or owned, mapped to the stakeholders I aligned with along the way.
My role
Crafted the benefit name and feel, informed by my research finding that guests care most about saving money (and less about how they are saving it).
Drove the UI and content design process, collaborating with my team's UX designer and other key stakeholders.
Led a series of sessions to explore and validate alternate design and content approaches to overcome technical limitations. When testing of these approaches continued to show a compromised user-experience and therefore limited business impact, I worked with product management to convince the UX and Tech leads to put the user first and prioritise fixing the technical issues.
Aligned with UX writers from different areas of the business to refine the information architecture to accommodate overlaps between their products and this new loyalty program benefit.
Mapped 12 final designs (3 location-based versions x 4 platforms) in Figma and created an implementation guide for developers to ensure content standards were met.
I explored alternative content design approaches when we learned that our initial proposal was blocked. I began with identifying the problems, crafting ‘how might we’ statements, brainstorming options based on constraints, weighing pros and cons of approaches, then conducted user research to get users’ insights.
Outcomes
Delivered compelling content for an intricate product that was validated through user testing, overcoming hard user and technical problems in the process.
Raised the bar for user-centred design thinking by challenging decisions from UX and Tech leadership.
Provided senior management with the flexibility to launch the new benefit at their discretion – likely in the first half of 2022 .
An example of my content and design map for iOS in Europe (left) and corresponding developer implementation guide (above).
My early brainstorming notes for creating the benefit name.
Next project >>